Xbox Series S: Dynamic 1080p/60fps (common 1080p interiors & 900p outdoors)
Xbox Series X: Dynamic 2160p/60fps (common 2160p interiors & 1800p~1620p outdoors)
PS5: Dynamic 2160p/60fps (common 2160p interiors & 1800p~1620p outdoors)
PC: Max. Settings | 2160p | RTX 4080/3080/3070Ti/3060Ti/3050
– Xbox X Series and PS5 apply the same dynamic resolution ranges. Between 1620p~1800p for open environments and 2160p for interiors.
– PC has longer draw distance, shadow quality, textures, anisotropic filtering, post-processing effects and vegetation density.
– The PC version has some problems with certain SSR reflections.
– I consider that the Xbox Series S version is not properly optimized. Some more dedication to this version would have given better results as it fails to maintain a stable 60fps outdoors.
– The streetlights in the PS5 and PC versions are poorly oriented. A careless and funny bug.
– On certain occasions the framerate crashes at 30fps during cinematics on consoles.
– Faster loading times on PC, followed by PS5.
– All versions suffer some framerate issues with enemy animations.
– Ray-Tracing is exclusive to PC, but is not yet available. It is expected to arrive in the next few days. You will have a dedicated video about it.
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